![]() This stealthed unmanned vehicle is intended for scouting and detecting other stealthed units. Increases the armour of Crusader Tanks, Paladin Tanks, Avengers, and Microwave Tanks. Unlike other factions’ basic tanks, the Crusader can have its armour upgraded.Ĭost: $2000 | Researched at: Strategy Center The basic American tank is fast and lethal, firing 120mm shells onto near and far targets. Removes toxin and radiation residue from the target area. In Zero Hour, Ambulances can also repair nearby friendly ground vehicles. Refits Humvees with TOW Missiles, which give them anti-air capabilities and higher firepower against vehicles.Īn unarmed version of the Humvee, the Ambulance vehicle heals nearby friendly infantry and is able to nullify the effects of toxins. While the Hellfire Drone remains active, no other drones can be attached to this vehicle. While the Battle Drone remains active, no other drones can be attached to this vehicle.Īttaches a Hellfire Drone to this vehicle. While the Scout Drone remains active, no other drones can be attached to this vehicle.Īttaches a Battle Drone to this vehicle. Orders all infantry units from within the Humvee to leave the vehicle.Īttaches a Scout Drone to this vehicle. It is reasonably durable for a recon unit, but it won’t take a pounding from enemy armour for long. The Humvee is a fast anti-infantry scout with 5 infantry slots, from which passengers can fire. ![]() Safely clears mines and booby traps in the selected area. ![]() Unlike other American vehicles, it is built from the Command Center instead of the War Factory. It is primarily used for constructing and repairing American buildings, and can also clear mines. This is the backbone of the USA’s forces. He can then transfer to another friendly vehicle and add his own experience to that vehicle’s own (meaning that experience stacks, up to Heroic status). Once an American vehicle or aircraft with at least some experience is destroyed, its Pilot escapes into the battlefield. Plants a remote explosive charge to a structure.ĭetonates all planted remote explosive charges. Plants a timed explosive charge to a structure, which will automatically explode after a few seconds. Kills an infantry unit at melee range without breaking stealth. Note: Only one Colonel Burton can be trained at a time per player. He can climb cliffs, and can not be crushed. He is armed with a long-range rifle, a knife and explosive charges. He wreaks havoc on enemy infantry and structures. When stationary, the Pathfinder is stealthed.Ĭost: $1500 | Prerequisites: Strategy CenterĬolonel Burton is an expert in covert operations. When the Missile Defender moves or the target is destroyed, this ability is terminated.Ĭost: $600 | Prerequisites: General’s Promotion Level 3Īdvanced American scout armed with a long-range sniper rifle. Locking on to the target lasts 3 seconds, during which time the Missile Defender doesn’t fire. Puts a laser lock on the Missile Defender’s target for improved accuracy. ![]() Since he is carrying a heavy weapon, he is slow.Ĭost: free | Cooldown: n/a | Prerequisites: none The Missile Defender can provide decent base perimeter defence support, being able to fire at both ground and air units. Significantly reduces the rate at which USA infantry receives damage from toxin and radiation contamination.Ĭost: $1500 | Researched at: Strategy Centerĭoubles the rate at which this unit gains experience. Switches back to the machine gun firing mode.Īrms Rangers with flashbang grenades, enabling them to toggle between them and machine gun firing modes.Ĭost: $1000 | Researched at: Strategy Center A single flashbang grenade is able to clear a garrisoned structure.Ĭost: free | Cooldown: instant | Prerequisites: none Switches to the flashbang grenade firing mode, which is effective against infantry, but useless against vehicles and structures. During the process, the Ranger is vulnerable.Ĭost: free | Cooldown: instant | Prerequisites: Upgrade at Barracks The perfect counter unit for enemy infantry, trained in the latest techniques and armed with latest weapons to clear enemy garrisoned structures.Ĭost: free | Cooldown: 0:15 | Prerequisites: Upgrade at BarracksĬaptures an enemy or neutral building. Their new ground units improve their defense, and their resource income can now be increased in both their primary and secondary economy. The United States army improved their durability with new upgrades, modified Ambulances that can repair vehicles, and new drone types.
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